Our demo scenes were made in Linear Color Space. If you use open Quibli Demo Scenes in Gamma Color Space, the scenes will look differently.
The scenes can be found in:
Project panel ▶︎ Assets folder ▶︎ Quibli folder ▶︎ Demo Scenes folder
Another detailed scene showing all the shaders and additional tools in action.
This is a family of mostly saturated brightly colored scenes designed to show more unusual use of the Stylized Lit shader. Aside from the anime shading, it is possible to conveniently generate something unrelated, be it the basic coloring or something wild and unique. There is nothing unconventional going on, it is just the choice of the colors and the parameters that made up these scenes, particularly the Gradient editor settings on Stylized Lit and Skybox shaders.
A scene showing a variety of plants made using the Foliage Generator and Foliage Shader. On this scene, you can find an instance of the Foliage Generator ready to be loaded with the also included presets that were used in this scene for the plants generation. The info about how to work with presets in the Foliage Generator, is on this chapter of the Foliage Generator page.
As in Flat Kit, we added the same demo scene contents to be used with Quibli’s main shader — Stylized Lit shader materials. This scene is made to showcase a fraction of styles that can be achieved with the Stylized Lit shader. ‘A fraction’ is because these examples are only a few of the possible unique and unseen results due to the power of parameter combinations. We limited the colors to only one palette, making it easier to see the capabilities of the Stylized Lit shader.
Sample Scene with Quibli
This is a modified start-up Unity scene, which you can see when you open a new project in Unity. We kept the original colors and textures, but changed some of the materials from the standard Unity Lit shader to the Stylized Lit shader, created the plants using the Foliage Generator, shaded with the Foliage shader, shaded the sky with the Skybox, as well as added the clouds using the Cloud2D shader. The character is also a standard Unity textured model prefab Ellen from Unity 3D Game Kit learning resource, found here.
A showcase of a few examples of the Cloud2D shader. The way the shader works can be utilized in a wide variety of creative use cases. As you can see, with Cloud2D shader, it is possible to do more than clouds: fire, smoke, even some more unusual effects like northern lights.